These are the main bugs I found in the Final Push section and some recommendations
The Final Battle > Final HQ > Final Push (topleft) (000,000)
- At the start of the event the advantage score of Hester and Xerces (variable 0607 and 0608) push their pins forward depending on their score but they don’t increase their final push score
The difference in advantage script later in the event does work and changes their final push score and pins correctly
- Xerces and Hester's pin cannot visually go further left when being pushed back from decreasing final score (map limit). Their final score still decreases so functionally not a bug but it makes the map incorrect and confusing for players
The Final Battle > Final HQ > Final Push > Tower Space (topleft) (000,000)
- The code works well for both Hester and Xerces's map
The Final Battle > Final HQ > Final Push (topleft) (001,000)
- At the start of the event, the code for ’recentering the pins’ is correct. However, due to the visual bug in the first event (000,000) they are not recentered correctly. One way to fix this would be to remove the pins and put them back depending on the final score (offscreen)
- As said before, the impact of the goddesses is just text and moving the pins, not changing the value of final push for either Hester or Xerces
The Final Battle > Tower's Heart (topleft) (001,000)
- Code is perfect, it is only hard to know how well you are doing due to the Final Push map not working properly
The Final Battle > Light Stronghold > Yarra's Appeal (topleft) (000,000)
- The score of Yarra’s bomb has no impact on the eventual result, just flavor text. Probably intentional, but I’m just pointing it out.
- One way to reward players for higher scores could be to have a pop-up show that her SP mode changed ("Yarra gained 'lust control'" or something), or even a new ultimate skill because it is hard to know if you don't look at the code