Fulminato
At the moment i'm most interest is keeping retrocompatibility with older save. there are a significative list of change i want to do breaking it and i think it's better to keep them in a single release.
Completely understandable.
tyna legitimacy is the main score of the section. the one if maxed grant a entity key body component. i usualy put it a the top because it's the most relevant. but i'm not against reworking of the page. i need to think a bit, but i see the benefit of the reworking you proposing.
While using the calculator, ideally I don't want to have to keep flipping up and down to find sections. If you wanted to keep it at the top, I still think it'd be better to have it auto-populate like the three other items in the same list. Keep the checkbox, but move it to an appropriate place, and have it auto-populate the actual item.
reworking esisinting input line in the html page are safe, and not to much trublesome. so a if you want suggest a deeper reworking...
The two biggest problems I have with the calculator while using it are:
- The checkboxes are all over the place, relative to my playing through the game. This isn't always an issue, but sometimes it is worse than others. Hence my above suggestions.
- Sometimes the text does not match up with what is in the game and it's difficult to understand what choice I should be making. To the point that I will look at what variables you say should increase or decrease, and then I go look in RPGM to confirm.
For that second point, I haven't been taking notes, but Qum's Research is one that comes to mind. The options in the game:
- Keep working with Robin. (Refuse)
- Take resources for new research (Approve)
In the calculator: "Qum's Special Project":
I don't think you should spend a bunch of time checking the calculator for these, but if you're aware of any, I think the calculator would greatly benefit from having these sorts of things updated. If you want more feedback like this though, I can certainly provide it.