EternalObserver Without knowing your routing, I would have to guess your difference is assuming that Esthera and Sabitha are resources to lose. I think that is only true if you are trying to hit 10+ Ivala rush, which is one of those unnecessary high values that give a minor consolation prize for hitting them (like 16 days in the ch 2 timer section). Go only for 8 Ivala rush, which allows Esthera for the Agnostic and Sabitha for Zirantia. (If you have 75 """Hester""" rp, you can also still get 9 Ivala rush, not that it matters.)
What I routed:
(Fleet supplies route)
In war: divine research selected, send troops to Tak'kan, go Lord of Blood route, get Fuzako under 60% hp in 2nd fight, influence tower at Mythin door (required to kill Fuzako if no mage guild, gives 1 fewer Mythin RP compared to contacting Mythin), fleet supplies gain ‘Fleet: Supplies’ switch
Givini: Demonic research +2, Givini 50+ +1, Elleani joined +2 = 5
5- is bad check, gain ‘E New Givini Threatened’ switch
Esthera: 95 or 100 energy depending of OE score (it's irrelevant for this check)
Conserve - 95 or 100 energy left
Loot island - 80 or 85 energy left, shining sword
Conserve
Go all out - 30 or 35 energy left (+1 Ivala rush either way)
Agnostic: Go all out +6, Fheliel joined +2, Esthera battle [4-] +0 = 8
8+ is best check, agnostic survives
Aram: do everything, no sabitha, succubi accepted at gawnfall, = +3
Wendis has body +1, cohesion 60+ +3 = 7 resolution
6+ is best check
Zirantia: Wynn join +1, Zirantia TOP +2, Zirantian infrastructure +2, support no one & Zirantia score 25+ +1, wynn to defenses +2, use sabitha +6 = 14 work
10-14 is second best check, however this is irrelevant. The only reward is rp for wynn, nalili, uyae who are maxed already.
Ignore ardoheim, focus on zirantia -0 = 14 work
12+ is best check, no penalty, gain 3000 exp
Elven forest: Grynyth 40+ rp, Dar country 20+ +3 D, Ghel country 20+ +3 G = 3 D, 3 G
In palace: mother +2 +2, lynine and orilise maxed +2 +2, ignore politician -0, megail aid tak'kan +1 +1, yhilin final & janine to ardo +1 +1, min to dar +1 D = 10 D 9 G
Outside: Fuzako dead & no ik research +1 +1, Theltiar murder case & flowhouse & rentals +2 D, Denmiel succubi accepted +1 G, Ivala glade with altina +1 +1, kill bloody seed +2 +2, hermit to Ghel +1 G, airship crash Dar -1 D = 15 D 15 G
15 D = 15 G, power balance = 0, best check +3 confrontation
15+15+3= 33 confrontation, 32+ is best check, gain crystal divinity
Tak'kan:
Orc stats: 8 sapience, 5 magic, 9 attractiveness to start
Hall of mental strength +1 +1 +1 orc stats
Gawnfall major support +3 magic --> 9, 9, 10 stats
Troops to takkan & speak to soldier +5 support, megail to takkan +3 support, ralke transformed +3 support, impaler alive +3 support ---> 14 support
Sir implevon & no imp offices +1 magic, orc mage & no orc pools +1 magic, lonely sailor +1 support, attractiveness [7+] +3 support +2 magic, thinky orcs +3 sapience -->12, 13, 10 stats, 18 support
Chalice state 50+ to takkan +2, givini to nobody (they're threatened) +0, balia never inform +0, grubbak 9+ magic +3 support --> 23 support
end section at 10+ sapience [12] +3 support --> 26 support
kill skittering nightmare & 3 pure elements & tower delving research = 6 qum counterspell, 6+ is best check +5 support
26+5 = 31 support total
30+ support is best check, gain arcane formation
Ardoheim:
Trin alive & copy priestess & talk to priestess +4 influence, hester response 'acceptance for succubi' -0, herin promoted +1, succubi accepted -1, janine to ardoheim +2, fleet did NOT keep order -1 ---> 5 influence
divine research +5, nyst score 4- [3] +2, crystal refiner +1, dari joined +1 influence & +1 ivala rush, vhala 20+ +1, sarai does nothing +0, yhilin ambassador [janine only] +1, no tyna help +0 = 16 influence
16+ influence is best check, +2 ivala rush
Ivala rush:
Esthera 30 or 35 energy +1, dari joined +1, ginasta 60+ +1, Ardo influence 16+ +2, """Hester""" RP 65-74 [74] +2, trusted 'totally normal, completely innocent, not suspicious in any way, ridiculously average little girl' +1 = 8 ivala rush
8-9 ivala rush is second best check, but only 8+ is needed for crystalized divinity
(side note: I had 11 ivalan influence, but if I rearranged investments to get 12, this would have given 75 RP and an additional, yet irrelevant +1 ivala rush; I'll wait to redo it when the game is done.)
Result for distribute supplies route: 2x crystalized divinity, 1x arcane formation, ‘Fleet: Supplies’ switch, ‘E New Givini Threatened’
(Fleet order route)
In war: divine research selected, send troops to Tak'kan, go Lord of Blood route, get Fuzako under 60% hp in 2nd fight, influence tower at Mythin door (required to kill Fuzako if no mage guild, gives 1 fewer Mythin RP compared to contacting Mythin), fleet order, gain ‘Fleet: Order’ switch
Givini: Demonic research +2, Givini 50+ +1, Elleani joined +2, Fleet order +2 = 7
6+ is good check, no penality
Esthera: 95 or 100 energy depending of OE score (it's irrelevant for this check)
Conserve - 95 or 100 energy left
Loot island - 80 or 85 energy left, shining sword
Conserve
Go all out - 30 or 35 energy left (+1 Ivala rush either way)
Agnostic: Go all out +6, Fheliel joined +2, Esthera battle [4-] +0 = 8
8+ is best check, agnostic survives
Aram: do everything, no sabitha, succubi accepted at gawnfall, = +3
Wendis has body +1, cohesion 60+ +3 = 7 resolution
6+ is best check
Zirantia: Wynn join +1, Zirantia TOP +2, Zirantian infrastructure +2, support no one & Zirantia score 25+ +1, wynn to defenses +2, use sabitha +6, fleet order & support no one +3 = 17 work
15 is best check, however this is irrelevant. The only reward is rp for wynn, nalili, uyae who are maxed already.
Send help ardoheim -5 = 12 work
12+ is best check, no penalty, gain 3000 exp
Elven forest: Grynyth 40+ rp, Dar country 20+ +3 D, Ghel country 20+ +3 G = 3 D, 3 G
In palace: mother +2 +2, lynine and orilise maxed +2 +2, ignore politician -0, megail aid tak'kan +1 +1, yhilin final & janine to ardo +1 +1, min to dar +1 D = 10 D 9 G
Outside: Fuzako dead & no ik research +1 +1, Theltiar murder case & flowhouse & rentals +2 D, Denmiel succubi accepted +1 G, Ivala glade with altina +1 +1, kill bloody seed +2 +2, hermit to Ghel +1 G, airship crash Dar -1 D = 15 D 15 G
15 D = 15 G, power balance = 0, best check +3 confrontation
15+15+3= 33 confrontation, 32+ is best check, gain crystal divinity
Tak'kan:
Orc stats: 8 sapience, 5 magic, 9 attractiveness to start
Hall of mental strength +1 +1 +1 orc stats
Gawnfall major support +3 magic --> 9, 9, 10 stats
Troops to takkan & speak to soldier +5 support, megail to takkan +3 support, ralke transformed +3 support, impaler alive +3 support ---> 14 support
Sir implevon & no imp offices +1 magic, orc mage & no orc pools +1 magic, lonely sailor +1 support, attractiveness [7+] +3 support +2 magic, thinky orcs +3 sapience -->12, 13, 10 stats, 18 support
Chalice state 50+ to takkan +2, givini to ardoheim +0, balia never inform +0, grubbak 9+ magic +3 support --> 23 support
end section at 10+ sapience [12] +3 support --> 26 support
kill skittering nightmare & 3 pure elements & tower delving research = 6 qum counterspell, 6+ is best check +5 support
26+5 = 31 support total
30+ support is best check, gain arcane formation
Ardoheim:
Trin alive & copy priestess & talk to priestess +4 influence, hester response 'acceptance for succubi' -0, herin promoted +1, succubi accepted -1, janine to ardoheim +2, givini to ardoheim +2, zirantia sent support +1, fleet did keep order -0 ---> 9 influence
divine research +5, nyst score 4- [3] +2, crystal refiner +1, dari joined +1 influence & +1 ivala rush, vhala 20+ +1, sarai does nothing +0, yhilin ambassador [janine, zirantia, givini] +1, no tyna help +0 = 20 influence
16+ influence is best check, +2 ivala rush
Ivala rush:
Esthera 30 or 35 energy +1, dari joined +1, ginasta 60+ +1, Ardo influence 16+ +2, """Hester""" RP 65-74 [74] +2, trusted 'totally normal, completely innocent, not suspicious in any way, ridiculously average little girl' +1 = 8 ivala rush
8-9 ivala rush is second best check, but only 8+ is needed for crystalized divinity
Result for enforce route: 2x crystalized divinity, 1x arcane formation, neither of the other two relevant switches, 7 less arclent acceptance compared to distribute supplies route
This is almost the exact same results. Distribute supplies gains 7 more arclent acceptance (if it matters anymore) than enforce order, the supplies switch, but suffers from the givini threatened switch. Enforce order has the 7 less acceptance, misses the supplies switch, but also avoids the givini threatened switch. This is why I want to know if the ‘E New Givini Threatened' switch matters after the IW aftermath section.